Currently Lead Game Designer for Assassin’s Creed Origins at Ubisoft Sofia. More details to come soon!
The Crew is a revolutionary MMO driving game set on a huge open-world. The game won E3 Best Racing Game Award in 2013. Joining the team first as the UX Designer of the team, I spent the first part of my mission developing a meaningful, cohesive player experience for the game: HUD, signs & feedbacks, learning Read more about The Crew[…]
During my free time, I like to challenge myself into creating small games experiments. Working alone, on small scale projects, is for me the best way to test my abilities and experiment with concepts a lot faster than on bigger scale projects. The two projects presented here have been done entirely by myself: from concept, Read more about Indie Experiments[…]
Marvel Avengers: Battle for Earth is a PEGI 12 casual fighting game designed to be enjoyable by both kids and their parents. It was released on Xbox 360 for Kinect and WiiU in October 2012. As a support for the development team from Ubisoft HQ, my goal was to help them achieve a great quality Read more about Marvel Avengers: Battle for Earth[…]
The Hip-Hop Dance Experience is a multiplayer dance video game published on Wii and Xbox 360 for Kinect targeting hip-hop fans, and players wanting to learn how to dance, providing a more “hardcore” experience compared to other dance party-games. My work for the team was essentially focused on two aspects: the menus (structure, navigation flow, Read more about The Hip-Hop Dance Experience[…]
Your Shape: Fitness Evolved 2013 was one of the line-up games of Ubisoft for the launch of the WiiU. Its promise was to gamify fitness, taking into account the new usages trends of technology and today’s game consumption (short sessions, community focused etc.) while, of course, taking full advantage of the new WiiU capabilities (double Read more about Your Shape: Fitness Evolved 2013[…]
Yomikata is an Androïd app helping people to learn Japanese through quizzes by reading practices and repetitions. The work presented here was the first version of the design I created. The experience was designed to be gamified, removing the boring aspect of the learning process: the workflow is then oriented around short-terms achievements, highlighting progress, and clear Read more about Yomikata Androïd[…]